All of the following games were designed and programmed entirely by me. They were coded mostly in C# using the Unity platform or directly for the browser in Javascript. The code is object-oriented and managed via GIT.
Hex Trade
A Catan-inspired strategy game written in C# and Unity (2024)
Gather six different types of resources and purchase hexagons as an AI is trying to do the same. Purchase the entire board to win.
Super TicTacToe
An advanced and strategic TicTacToe variant written in C# and Unity (2024)
A variant of TicTacToe where there are 9 boards, each of which must be managed simultaneously. Supports player vs. player and player vs. computer, using the Monte-Carlo AI method.
Factory Destroyer (In Development)
A roguelike action platformer written in C# and Unity (2024)
Fight swarms of enemy robots with a fast-paced movement system in an infinitely generated factory. Includes bosses and upgrades. To create high-quality art, OpenAI image generation was used with advanced prompting.
Bubble Blade
An action roguelite written in C# and Unity (2021)
Play as a saw where you pop smaller bubbles and avoid larger ones. The game includes an online shop, persistent backend user data, and many game modes and upgrades.
(Runs on desktop browsers only)
Capture Tower
A strategy game written in Javascript (2022)
Fight through pieces to capture the enemy AI’s towers. Supports player vs. player and player vs. computer as well as numerous game modes and board construction options.
SkeleDungeon (In Development)
An action RPG dungeon crawler written in C# and Unity (2022)
Fight monsters, collect gear, customize your abilities, and explore endless dungeons. Includes A* enemy AI and randomly generated dungeon maps.
Chesskers
A combination of Chess and Checkers written in C# and Unity (2023)
Play as either Chess or Checkers and outwit your opponent or the computer to win. The moves for Chess are unchanged from classic Chess, whereas the rules for Checkers are revamped with new features. The AI uses the Monte-Carlo method.
The rules for Chesskers were created by a programming instructor of mine.
Bouncy Slash
An action fighting game written in C# and Unity (2023)
Fight against hordes of enemies as the movement system changes every 10 seconds.
Shapers
A strategy board game written in C# and Unity (2023)
Make moves with a great variety of unique pieces to outwit your opponent and win the game. Merge your pieces to gain access to over a thousand special pieces. Manage each of the six different resource types for each piece to cast abilities, activate passives, and cause destructive death effects.
Papercut
A card game written in C# and Unity (2023)
Play all of your cards as fast as you can without dying. But every card has negative effects.
Molecule Simulation
A simulation written in both C# and Unity, as well as Python (2023)
Specify the element composition of a molecule, and a possible layout of those elements will be drawn. Molecules can interact with each other and bond.
Deck Wars (Early Development)
A card game RTS written in C# and Unity (2022-)
Build a deck, craft a base of cards, summon creatures, and battle players and AIs.
Colony Settler
A strategy resource management game written in Javascript (2022)
Manage and expand an alien colony. For this game, all art was painted by me.
Ouroboros
A snake game written in C# and Unity (2019)
Control a snake and avoid obstacles, travel through portals, eat apples to grow, traverse through levels, and battle AIs.
Escape the Sky
A 3D platformer written in C# and Unity (2020)
Jump between platforms to escape the sky.
Knight Jumper
A 2D platformer written in C# and Unity (2020)
Jump between platforms to escape the underground factory.
Escape Maze
A pacman-like maze game written in C# and Unity (2020)
Avoid enemies and escape the giant maze.
Tile Expand
A 3D game written in Javascript (2022)
Expand by transferring points between tiles, fight the AI, and explore the 3D world in 2D.
One Deeper
A roguelike strategy battle game written in Google Sheets (2022)
Strategically fight waves of enemies as you gain powerful upgrades and synergies. I wrote an entire graphics library in Google Sheets to see if it was possible and used it to create this game.
Marble Run (unfinished)
An endless rolling game written in C# and Unity (2021)
Roll endlessly through the sky — try not to fall off!
Lizard of Perfection
A sandbox building game written in C# and Unity (2021)
Play as a lizard, building houses and buildings.
Project Omega
A shooter game written in C# and Unity (2021)
Fly an airship and destroy enemies.
Portal Cube
A game written in C# and Unity (2021)
Control a box with a portal inside.
Fear of Flight
A game written in C# and Unity (2021)
Fly around trying not to die.
Additional older games I wrote were not included on this list